Saturday 22 June 2013

Resident Evil 6

Now i have been a huge fan of the Resident Evil series ever since it was first released for the PlayStation One back in 1996. I have followed the heroic tales of Chris & Clare Redfield, Leon S. Kennedy, Jill Valentine and of course Albert Wesker. I have fallen in love with these characters and their plights, so it goes without saying that when it was announced that Resident Evil 6 was in production, i had extremely high hopes. What a fool i was!



^ign.com
Now don't get me wrong, I'm not saying that RE6 is a bad game, its still more than worth a play through, it just doesn't live up to the expectations that were set for it.

It was a brilliant idea that Capcom had to return to the basics of the RE world and return to having good old zombies coming after you, but in my honest opinion they tried too hard by breaking up the story into four interlinking campaigns. The reason past Resi games have worked so well is because you were given two characters and thrown into a world of survival horror. Now they have stuck with the pairing of twos, but using four different stories was probably not the way to go. Stick with what you know Capcom. While I'm on a rant, i really think that its about time that Resident Evil went back to focusing on the survival horror side of things and forget about the action. Maybe its time for Resident Evil to take some tips from what other huge gaming titles have done, reboots seem to have worked well for the likes of Tomb Raider and Devil May Cry. Maybe its time to give up on whats next for Resident Evil and go back to the very beginning and retell that got us all so passionate about the RE franchise.

As Ive said, Resident Evil 6 is broken up into four unique story types that all link in to each other to form one all round story.

  • Leon's campaign focuses on a gameplay very similar to that of Resident Evil 4.
  • Chris' campaign is a gameplay similar to RE5, relying heavily on gun fights.
  • Jake (our new come to the RE universe) focuses on hand to hand combat and survival to a certain extent.
  • Ada's campaign is all about stealth.
^ign.com
Each campaign is broken up into chapters and relies heavily on cut-scenes which usually isn't a bad thing in previous titles, but in this game they seem to be overly used and not always necessary.

Visually RE6 is stunning and the details on each character are particularly unique. There is a new aiming system and the addition of being able to perform proper melee attacks is very welcomed. A downside that is new to RE6 alone is the upgrade system that has been placed in the game. Back in previous games it was only the weapons that were upgradable, but now they have made it so that the characters are upgradable, which just seems really pointless and unnecessary, not to mention it will take a couple of play through before your anywhere near to gaining most of them, which gets very dull, very fast.

Now moving away away from the story, there is also the return of the ever popular Mercenaries mode, which started back in RE4 and really hit its stride in RE5 and the RE6 went and let it down. Its still a good mode to play and still a lot of fun but this time its actually let down by its lack of levels. Only three levels were available on the disc itself, there are more available through purchasing DLC but i think that is beside the point. But other than that Mercenaries is still a lot of fun to play through whether its solo or co-op.

There is also a new feature where you can take control of the creatures in RE6 and hunt down people online during their campaign and take them down. At first this is a very unique and exciting but soon the novelty wears off and it becomes just as dull as playing through the campaigns for the third or fourth time.

Now RE5 had an amazing mode called versus that was either downloadable or came with the "gold" version which i would have thought would be the first thing that RE6 would have included, but there was no sign of it, until recently that is as yet again a DLC package.




^ign.com
So really Resident Evil 6 was a bit of a let down really towards its hardcore fans, but its still completely worth a play through, just to see the story unfold. The game itself is still good and worthy of having the Resident Evil name on it (unlike Operation Raccoon City) but there are still so, so many flaws with it. I think Capcom should probably learn from the mistakes made in this game, more single campaigns and survival horror, less focus on gun-play and vehicle chases. They need to bring back the eerie environments, made even more creepy by the music in the background adding to the tension. Its either time for the reboot or maybe its time to close this chapter of Resident Evil and start something new.

Resident Evil shows so much promise but appears that it was just rushed for early release, next time they should just take their time so that they can deliver an epic game that the fans are all waiting for.

Resident Evil 6 gets a 7 out of 10 from me, i wish it was higher but i was left feeling very disappointed.


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